Pixar story rules

The Pixar Touch – history of Pixar – Blog – Pixar story rules (one version).

These are some fantastic story writing rules from Pixar Writer Emma Coats, as collected from her twitter feed.

Pixar story artist Emma Coats has tweeted a series of “story basics” over the past month and a half — guidelines that she learned from her more senior colleagues on how to create appealing stories:

#1: You admire a character for trying more than for their successes.

#2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.

#3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

#9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

#10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

#14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

#17: No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.

#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

#21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

#22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Brainstorming and Groupthink

From the New Yorker – Groupthink: The brainstorming myth, by Jonah Lehrer

In the late nineteen-forties, Alex Osborn, a partner in the advertising agency B.B.D.O., decided to write a book in which he shared his creative secrets…. His book “Your Creative Power” was published in 1948. An amalgam of pop science and business anecdote, it became a surprise best-seller. Osborn promised that, by following his advice, the typical reader could double his creative output…

But Osborn’s most celebrated idea was the one discussed in Chapter 33, “How to Organize a Squad to Create Ideas.” When a group works together, he wrote, the members should engage in a “brainstorm,” which means “using the brain to storm a creative problem—and doing so in commando fashion, with each stormer attacking the same objective.” For Osborn, brainstorming was central to B.B.D.O.’s success. Osborn described, for instance, how the technique inspired a group of ten admen to come up with eighty-seven ideas for a new drugstore in ninety minutes, or nearly an idea per minute. The brainstorm had turned his employees into imagination machines.

The book outlined the essential rules of a successful brainstorming session. The most important of these, Osborn said—the thing that distinguishes brainstorming from other types of group activity—was the absence of criticism and negative feedback. If people were worried that their ideas might be ridiculed by the group, the process would fail. “Creativity is so delicate a flower that praise tends to make it bloom while discouragement often nips it in the bud,” he wrote. “Forget quality; aim now to get a quantity of answers. When you’re through, your sheet of paper may be so full of ridiculous nonsense that you’ll be disgusted. Never mind. You’re loosening up your unfettered imagination—making your mind deliver.” Brainstorming enshrined a no-judgments approach to holding a meeting.

The trouble with the absence of criticism was that it doesn’t work – groups working together to solve problems come up with fewer solutions than individuals working alone. But what does work with groups? Critique does. A group can come up with better, more creative solutions if ideas are criticized and evaluated and discarded if they aren’t used. Challenges to our thought process cause us to reevaluate our ideas and take us off in new directions.

According to Nemeth, dissent stimulates new ideas because it encourages us to engage more fully with the work of others and to reassess our viewpoints. “There’s this Pollyannaish notion that the most important thing to do when working together is stay positive and get along, to not hurt anyone’s feelings,” she says. “Well, that’s just wrong. Maybe debate is going to be less pleasant, but it will always be more productive. True creativity requires some trade-offs.”

Another factor that helps open the door to mass group creativity is the makeup of the group itself. Brian Uzzi began studying what ideal teams should look like by studying teams responsible for creating Broadway Musicals. He picked a particularly successful period of Broadway shows and analyzed their creative teams:

Uzzi wanted to understand how the relationships of these team members affected the product. Was it better to have a group composed of close friends who had worked together before? Or did strangers make better theatre? He undertook a study of every musical produced on Broadway between 1945 and 1989. To get a full list of collaborators, he sometimes had to track down dusty old Playbills in theatre basements. He spent years analyzing the teams behind four hundred and seventy-four productions, and charted the relationships of thousands of artists, from Cole Porter to Andrew Lloyd Webber.

Uzzi found that the people who worked on Broadway were part of a social network with lots of interconnections: it didn’t take many links to get from the librettist of “Guys and Dolls” to the choreographer of “Cats.” Uzzi devised a way to quantify the density of these connections, a figure he called Q. If musicals were being developed by teams of artists that had worked together several times before—a common practice, because Broadway producers see “incumbent teams” as less risky—those musicals would have an extremely high Q. A musical created by a team of strangers would have a low Q.

He discovered that having a low Q was bad, but having a really high Q wasn’t the most successful configuration of a team either. It took having mostly incumbent members with a few new folks to challenge their thinking to keep interactions from becoming stale.

Another important component of creative thinking on teams is space and how it’s arranged. Physical proximity matters to group interactions, and having creative teams run into one another and interact in a casual way sparks lots of creative ideas. Steve Jobs understood that concept and continually reworked the architecture of Apple to generate those sorts of spontaneous interactions among his employees.

And a famous lab building at M.I.T – Building 20 – was ground zero for some of the most successful scientific and cultural collaborations in American history, simply because it had a ramshackle design that encouraged creative thought – researchers could rearrange their space they way they wanted and routinely knocked out walls and rebuild their labs if needed – and the building’s convoluted layout meant that researchers from wildly divergent teams ran into one another in the hallways, formed friendships and triggered intellectual thought outside of their area of expertise.

Finding time – Anne Lamott on Writing

Anne Lamott on Writing – Time lost and found

"I sometimes teach classes on writing, during which I tell my students every single thing I know about the craft and habit. This takes approximately 45 minutes. I begin with my core belief—and the foundation of almost all wisdom traditions—that there is nothing you can buy, achieve, own, or rent that can fill up that hunger inside for a sense of fulfillment and wonder. But the good news is that creative expression, whether that means writing, dancing, bird-watching, or cooking, can give a person almost everything that he or she has been searching for: enlivenment, peace, meaning, and the incalculable wealth of time spent quietly in beauty.

"Then I bring up the bad news: You have to make time to do this.

"This is what I say: First of all, no one needs to watch the news every night, unless one is married to the anchor. Otherwise, you are mostly going to learn more than you need to know about where the local fires are, and how rainy it has been: so rainy! That is half an hour, a few days a week, I tell my students. You could commit to writing one page a night, which, over a year, is most of a book."

John Cleese on creativity

John Cleese discussing writing, creativity, and getting in the zone for creative work. One of his main points is the importance of not being interrupted while writing – once you are distracted from your task, it’s very difficult to get back on the moving train of thought. So closing yourself off to disruptions is a key to creative work.

Ennui

I’ve been rather blue lately. I’m feeling creatively frustrated.

N is for Neville, who died of Ennui

I have some idea in my head that I can’t quite get out – like that time when you had that really fantastic dream, and just as you woke up, you thought “I gotta remember this!” at the same time all the details start sliding away from you and you’re left with just that feeling that the dream gave you – a feeling of awesome, a Stendhal syndrome, that you’re trying to reconstruct…

Like I know there’s a picture there that just isn’t coming into focus, and every time I think I just start to get it, the dog barks, (if I’m at home) or someone comes into my cube (if I’m at work) and I lose track of that vision that I was trying to get to, that I almost just had in my hand if I’d just closed my fingers more quickly…

I find myself wishing for a work space at home that’s more like my workspace at work – a clean, organized desk with plenty of space and a big monitor to get my work done and away from the pets and the phone as distractions. Someplace I can focus. Entertainment Weekly has been doing a “Writers at Work” series, and Neil Gaiman’s is cool:

Gaiman escapes to his wooded Wisconsin hideaway with pup Cabel in tow to craft his fantastical works. Says the author, ”The setting is interesting enough that if I get stuck and need to stare out the window, there’s something to look at, which isn’t interesting enough to make me stop working and look at it for long.”

What a jerk with his “Wisconsin hideaway.” Where’s my hideaway?
I play for you the world's tiniest violin

I know, what a terrible problem to have, right? You play for me the world’s tiniest violin in response.

I think really just want to be more like this kid:
I fucking love colouring

The Power of Day Dreaming

The most common criticism I received when I was a kid was that I daydreamed too much, especially in class. Even though my classwork was high quality, staring off into space would set my teachers off all the time, and it was one of the things I was always very upset about, because it never felt like I was really doing anything wrong. And I wasn’t:

An article in the Boston Globe:

Although there are many anecdotal stories of breakthroughs resulting from daydreams – Einstein, for instance, was notorious for his wandering mind – daydreaming itself is usually cast in a negative light. Children in school are encouraged to stop daydreaming and “focus,” and wandering minds are often cited as a leading cause of traffic accidents. In a culture obsessed with efficiency, daydreaming is derided as a lazy habit or a lack of discipline, the kind of thinking we rely on when we don’t really want to think. It’s a sign of procrastination, not productivity, something to be put away with your flip-flops and hammock as summer draws to a close.

In recent years, however, scientists have begun to see the act of daydreaming very differently. They’ve demonstrated that daydreaming is a fundamental feature of the human mind – so fundamental, in fact, that it’s often referred to as our “default” mode of thought. Many scientists argue that daydreaming is a crucial tool for creativity, a thought process that allows the brain to make new associations and connections. Instead of focusing on our immediate surroundings – such as the message of a church sermon – the daydreaming mind is free to engage in abstract thought and imaginative ramblings. As a result, we’re able to imagine things that don’t actually exist, like sticky yellow bookmarks.

Slacking off can help you get things done

CNN Article on the value of “slacking off at work.” What they’re actually saying is that you need to take the time to think things through.

Remember the story of Archimedes lolling in his bathtub? To an observer, he’d have seemed to be wasting time. While ostensibly doing nothing, however, he discovered the principle of displacement, a cornerstone of physics. Would he have reached the same insight in a quick shower?

Unlikely. And while you might say that’s ancient history, don’t be too sure.

Consider that for most industries, the U.S. can’t hope to be the low-cost producer in a global economy. With innovation now our main competitive strength, creativity is crucial for anyone who wants to move up.

But it’s really, really hard, if not impossible, for the human brain to come up with fresh new ideas when its owner is overworked, overtired, and stressed out. And in today’s wonderful world of nonstop work, 40% of American adults get less than seven hours of sleep on weeknights.

“The physiological effects of tiredness are well-known. You can turn a smart person into an idiot just by overworking him,” notes Peter Capelli, a professor of management at Wharton.

Still, putting in more than 50 hours a week at the office has become routine — and that doesn’t count time spent doing paperwork at home, answering e-mail at the airport, or talking on the phone in the car.

Sooner or later, companies’ performance has to reflect that, Capelli says. “On the organizational level, what you get is, everyone is so focused on running flat-out to meet current goals that the whole company is unable to step back and think.”

Indeed, “the notion that busyness is the essence of business can only do us long-term harm,” writes consultant Tom DeMarco in a book called Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency.

DeMarco knows the word “slack” has some not-so-hot connotations — slacking off, slacker, slack-jawed… — but his definition is different: the degree of freedom required to effect change.

“Companies need to respect the time it takes to do strategic thinking,” he says. “Task-oriented thinking is important too, of course. But bigger thinking is slow.”

The late Peter Drucker agreed. He wrote in The Effective Executive (an eerily prescient 40 years ago), “All one can think and do in a short time is to think what one already knows and to do as one has always done.” Gulp.

Moreover, in Drucker’s view, simply working longer and longer hours won’t help. “To be effective, every knowledge worker, and especially every executive…needs to dispose of time in fairly large chunks,” he wrote. “To have small dribs and drabs of time at his disposal will not be sufficient even if the total is an impressive number of hours.”

Hmm, small dribs and drabs of time…and, just think, the BlackBerry hadn’t been invented yet.

How to be creative

An interesting article at Gaping Void on How to Be Creative.

“So you want to be more creative, in art, in business, whatever. Here are some tips that have worked for me over the years.”
PART ONE: AN INTRODUCTION, OF SORTS.

Before we get started, three points:

1. “Creative” is one of those annoying words that means little, simply because it means so many different things to different people. I make no claim to have a better definition of “creative” than anyone else.
The best working definition of creative I have is “When work and play become the same thing”.

When that happens, you’re in flow. When you’re in flow, things are created.

Perhaps there are better definitions of “creative” out there. Does it matter? Not really. What matters is that you find your own definition. You don’t need mine. I don’t need yours.

2. The creative drive is like the sex drive. We all have it, and because what we do on this earth affects other people, we have to be careful what we do with it. Because to use it unwisely can screw up your life.

I am not here to tell you how to be more creative than you already are. God/The Universe/Whatever made you creative, just like he/she/it made all of us. Tapping into it is a personal journey- other people can only help you so much. That being said, I think once you’ve gotten the itch to do something creative, there are a lot of land mines and pitfalls that are best avoided. All I can do is tell you what has worked for me over time.

I used to associate “creativity” with all that youth-generated sexy stuff: fun, glamorous jobs, being hip, being artisitic and meeting women. As I get older and I see how the world is changing away from the Big Media Industrial Complex towards something much more personal, complicated and fractal, I start equating it more with mass economic survival.

3. Quitting your job at the phone company to become a musician is no different than quitting your job at the phone company to start your own accountancy firm. It’s just the human spirit trying to better itself. The difference between art and commerce is artificial. What matters is not what individual path you have chosen, but that you stay on it; that you become the person you were born to be.

So you want to be more creative, in art, in business, whatever. Here are some tips that have worked for me over the years:

1. Ignore everybody.

The more original your idea is, the less good advice other people will be able to give you. When I first started with the biz card format, people thought I was nuts. Why wasn’t I trying to do something more easy for markets to digest i.e. cutey-pie greeting cards or whatever?

2. The idea doesn’t have to be big. It just has to change the world.

The two are not the same thing.

3. Put the hours in.

Doing anything worthwhile takes forever. 90% of what separates successful people and failed people is time, effort and stamina.

4. If your biz plan depends on you suddenly being “discovered” by some big shot, your plan will probably fail.

Nobody suddenly discovers anything. Things are made slowly and in pain.

5. You are responsible for your own experience.

Nobody can tell you if what you’re doing is good, meaningful or worthwhile. The more compelling the path, the more lonely it is.

6. Everyone is born creative; everyone is given a box of crayons in kindergarten.

Then when you hit puberty they take the crayons away and replace them with books on algebra etc. Being suddenly hit years later with the creative bug is just a wee voice telling you, “I’d like my crayons back, please.”

7. Keep your day job.

I’m not just saying that for the usual reason i.e. because I think your idea will fail. I’m saying it because to suddenly quit one’s job in a big ol’ creative drama-queen moment is always, always, always in direct conflict with what I call ‘The Sex & Cash Theory’.

8. Companies that squelch creativity can no longer compete with companies that champion creativity.

Nor can you bully a subordinate into becoming a genius.

9. Everybody has their own private Mount Everest they were put on this earth to climb.

You may never reach the summit; for that you will be forgiven. But if you don’t make at least one serious attempt to get above the snow-line, years later you will find yourself lying on your deathbed, and all you will feel is emptiness.

10. The more talented somebody is, the less they need the props.

Meeting a person who wrote a masterpiece on the back of a deli menu would not surprise me. Meeting a person who wrote a masterpiece with a silver Cartier fountain pen on an antique writing table in an airy SoHo loft would SERIOUSLY surprise me.

11. Don’t try to stand out from the crowd; avoid crowds altogether.

Your plan for getting your work out there has to be as original as the actual work, perhaps even more so. The work has to create a totally new market. There’s no point trying to do the same thing as 250,000 other young hopefuls, waiting for a miracle. All existing business models are wrong. Find a new one.

12. If you accept the pain, it cannot hurt you.

The pain of making the necessary sacrifices always hurts more than you think it’s going to. I know. It sucks. That being said, doing something seriously creative is one of the most amazing experiences one can have, in this or any other lifetime. If you can pull it off, it’s worth it. Even if you don’t end up pulling it off, you’ll learn many incredible, magical, valuable things. It’s NOT doing it when you know you full well you HAD the opportunity- that hurts FAR more than any failure.

13. Never compare your inside with somebody else’s outside.

The more you practice your craft, the less you confuse worldly rewards with spiritual rewards, and vice versa. Even if your path never makes any money or furthers your career, that’s still worth a TON.

14. Dying young is overrated.

I’ve seen so many young people take the “Gotta do the drugs and booze thing to make me a better artist” route over the years. A choice that was neither effective, healthy, smart, original or ended happily.

15. The most important thing a creative person can learn professionally is where to draw the red line that separates what you are willing to do, and what you are not.

Art suffers the moment other people start paying for it. The more you need the money, the more people will tell you what to do. The less control you will have. The more bullshit you will have to swallow. The less joy it will bring. Know this and plan accordingly.

16. The world is changing.

Some people are hip to it, others are not. If you want to be able to afford groceries in 5 years, I’d recommend listening closely to the former and avoiding the latter. Just my two cents.

17. Merit can be bought. Passion can’t.

The only people who can change the world are people who want to. And not everybody does.

18. Avoid the Watercooler Gang.

They’re a well-meaning bunch, but they get in the way eventually.

19. Sing in your own voice.

Piccasso was a terrible colorist. Turner couldn’t paint human beings worth a damn. Saul Steinberg’s formal drafting skills were appalling. TS Eliot had a full-time day job. Henry Miller was a wildly uneven writer. Bob Dylan can’t sing or play guitar.

20. The choice of media is irrelevant.

Every media’s greatest strength is also its greatest weakness. Every form of media is a set of fundematal compromises, one is not “higher” than the other. A painting doesn’t do much, it just sits there on a wall. That’s the best and worst thing thing about it. Film combines sound, photography, music, acting. That’s the best and worst thing thing about it. Prose just uses words arranged in linear form to get its point across. That’s the best and worst thing thing about it etc.

21. Selling out is harder than it looks.

Diluting your product to make it more “commercial” will just make people like it less. Many years ago, barely out of college, I started schlepping around the ad agencies, looking for my first job.

22. Nobody cares. Do it for yourself.

Everybody is too busy with their own lives to give a damn about your book, painting, screenplay etc, especially if you haven’t sold it yet. And the ones that aren’t, you don’t want in your life anyway.

23. Worrying about “Commercial vs. Artistic” is a complete waste of time.

You can argue about “the shameful state of American Letters” till the cows come home. They were kvetching about it in 1950, they’ll be kvetching about it in 2050.
It’s a path well-trodden, and not a place where one is going to come up with many new, earth-shattering insights.

24. Don’t worry about finding inspiration. It comes eventually.

Inspiration precedes the desire to create, not the other way around.

25. You have to find your own schtick.

A Picasso always looks like Piccasso painted it. Hemingway always sounds like Hemingway. A Beethoven Symphony always sounds like a Beethoven’s Syynphony. Part of being a master is learning how to sing in nobody else’s voice but your own.

26. Write from the heart.

There is no silver bullet. There is only the love God gave you.

27. The best way to get approval is not to need it.

This is equally true in art and business. And love. And sex. And just about everything else worth having.

28. Power is never given. Power is taken.

People who are “ready” give off a different vibe than people who aren’t. Animals can smell fear; maybe that’s it.

29. Whatever choice you make, The Devil gets his due eventually.

Selling out to Hollywood comes with a price. So does not selling out. Either way, you pay in full, and yes, it invariably hurts like hell.

30. The hardest part of being creative is getting used to it.

If you have the creative urge, it isn’t going to go away. But sometimes it takes a while before you accept the fact.

Lots more great stuff at the link – be sure to click through.